So if you have a completely different table that is giving you stutter, you can to repeat the same process for that backglass as well.Īnother thing to look for to make sure all your tables are running with the same graphics options is make sure 'Table Options' for any table giving you trouble are all set to 'Defaults'. They are only for that ROM you are using for that Table. Also - those settings changes are not 'universal'. When you make the changes to the backglass, make sure you save your settings when closing the window. I found that adjusting the Skip Lamp Frames and Skip Solenoid Frames (if adjustable) starting at 2 or 3 with both, then saving, and trying the tables smoothness, and if still there settings them both to 5 completely eliminated the ball stutter and these heavy graphic tables were running beautifully with minute or no stutter at all. Backglass Animations are handled within the backglass and are not directly connected to the functions of the table itself. Now some of these option might be greyed out because the Table / Rom for that backglass isn't using those features. When a table loads with a backglass, when you RIGHT-CLICK on a backglass, there is a section in the middle of the pop-up window that says Performance Tuning with Skip Lamp Frames, Skip Solenoid Frames, Skip GI Frames, Skip LED frames. I suddenly realized that most of the tables that game me ball stutter had pretty active / intense backglasses. I was already starting all backglasses in EXE Mode, but what I didn't know is that some backglasses with a lot of animations and lighting tied to the table - lamps, solenoids, GI frames, etc take away some of the processing power to make the backglass perform in tandem with the table itself. low and behold - everything looked awesome - and NO STUTTER - and that was with EVERYTHING turned ON (High End System option). THEN - I started the table WITHOUT the backglass. I went ahead and set everything to MAX quality and I got the same frame rate and everything looked glorious, BUT STILL - same stutter. With the Sync and Limiter OFF - I was getting 130 - 145 FPS - which surely was fast enough, even with big heavy duty tables like Twilight Zone. With everything was turned OFF and I was STILL getting ball stutter - SIDE NOTE: I think you have to completely EXIT VPX and then RESTART it for any of the changes to take effect - or at least some of them. I started with DryBonz guide: and turned EVERYTHING OFF as suggested - then turned the FPS Frame monitor on so I could see my Sync / Frame Count info (Turn this ON in you 'Key Settings' of VPX. I was determined to get those tables running as smooth as others I always thought it was because those tables were massive graphics wise and my system just wasn't powerful enough to run them.Ĭompared to other systems that people don't seem to have any stutter - I was pretty sure I had the proper 'horsepower' with my system to play any table smoothly. This had me convinced it was the Tables and not my settings because EM tables and others were silky smooth ball movement. Windows 10 with Scanning / Virus Turned OFF for all VPX / PInball Foldersĩ0% of the tables I have in my cab run nice and smooth with the Video Options settings I have had in place, but there were a could like 'Creature from the Black Lagoon', 'Metallica' and the new Skitso mod of 'Twilight Zone' and a few others that no matter what settings I changed in the video options, the ball always gave me a little stutter. 32" 1920x1080 Computer Monitor for BackGlass Seagate 1TB FireCuda Gaming SSHD (Solid State Hybrid Drive) - 7200 RPM SATA 6Gb/s 64MB Cache 3.5-Inch Hard Drive Intel Core i5-8500 Desktop Processor 6 Core up to 4.1GHz Turbo LGA1151 300 Series 65W ASUS GeForce GTX 1060 6GB Dual-fan OC Edition VR Ready Dual HDMI DP 1.4 Gaming Graphics Card (DUAL-GTX1060-O6G) ASUS TUF Z370 Plus Gaming LGA1151 DDR4 HDMI DVI M.2 Z370 ATX Motherboard with Gigabit LAN and USB 3.1 for 8th Generation Intel Core Processors Now this worked for me and my system and I can't guarantee it will work for everyone. and I thought perhaps there were others that would find this topic useful. I actually learned something new today about VPX and Video Performance issues with certain tables that has had me stumped for several months.
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